I'm a self-taught developer from the United States. I've been writing code since I was 11, focusing on low-level C++ and fast, clean Python. I build real projects, contribute to open source, and document everything I learn along the way.
I'm Enzo, a 16-year-old developer from the USA. I started coding at 11 out of curiosity and never stopped. Today I mainly write C++ β systems tools, game internals, and performance-critical software β and Python for automation, bots and backend tooling.
Being young doesn't mean writing toy code. I care about clean architecture, memory safety, and shipping things that actually work.
Currently: learning advanced reverse engineering, maintaining my open-source projects, and mentoring other young devs online.
A web app for browsing generated Fortnite SDKs β structs, classes, enums, and offsets β with a searchable, tree-style interface instead of digging through thousands of lines of dumped headers. Built with C++ tooling under the hood and a fast frontend on top.
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